What is the difference between simcity and sims




















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Close drawer menu Financial Times International Edition. Search the FT Search. World Show more World. US Show more US. Companies Show more Companies. Rather than simply disappearing from your lot when they left for work, you could locate them somewhere in the world.

You can even watch them travel there -- by foot, by car, or even horse. Other Sims in the world are also more in-sync with your household, as they age at the same rate. However, gameplay focuses on a specific "active household. TS3 has a total of seven life stages: baby, toddler, child, teen, young adult, adult, and elder.

It is the only Sims game to have all these life stages available at the time of the base game's launch. Previous games required expansions for certain life stages, while The Sims 4 only introduced certain life stages months after launch. With the introduction of TS3 came further evolution of the Sims formula. This included a significant jump in graphical quality, but also more emotionally complex Sims.

Create-A-Sim introduced more customization options for your character, more fine-tuned feature editing such as jaw width, nose length, etc. You can even adjust muscle tone and body fat for your character, instead of just choosing between "thin" and "fat" presets.

The game also moved away from the horoscope presets and points system for personality traits. You could now create more nuanced Sim character profiles. But in TS3 , there are a total of 63 traits in the base game. These include traits such as flirty, greedy, evil, childish, and even vegetarian. Child Sims get more traits as they grow up and these traits are often based on their upbringing and genetics. While fears still exist, they have an much-reduced importance now. Sims continue to have short-term wishes similar to wants and Lifetime Wishes long-term aspirations.

Achieving these give you reward points which you can spend on unique, rare objects and permanent new traits for your Sim. TS3 saw developer Maxis pump out the most expansions for any Sims installment, while reducing the number of Stuff Packs. Only nine Stuff Packs were released for TS3. TS3 was a high point for The Sims franchise. It has some of the most comprehensive expansions, more control for players, and more complex Sims. The game does well in both graphical and gameplay quality considering the year of its release.

While its appearance has aged somewhat, it still has some longevity left in it. In fact, some fans still spend time in Sims 3 over Sims 4 due to its lower cost and higher amount of content. A notable highlight of the game is also the Create-A-Style feature, which gives users a deep level of control over the design and coloring of specific objects. It also lets you fine-tune the creation of Sims' hair colors.

The TS3 launcher's integration with the online community also means that installing custom content for your Sims games became a popular activity for fans. Furthermore, the open world increases immersion significantly. Transitions between buildings feel natural, time feels less disjointed when your Sim leaves for specific events, and seeing other Sims wandering around gives the neighborhoods a more lively feel.

At the time of its launch it became EA's best-selling game ever, which is impressive considering EA had other popular and established franchises such as Battlefield and FIFA. The criticisms of The Sims 3 mostly include bug and performance issues. Players also really disliked the increased loading time of the game as more expansions came out. Because TS3 has an open world, most of the time spent waiting for loading screens is when players start the game up.

There were also issues with optimization, meaning that some players with lower-performing PCs just couldn't get the level of performance they needed to truly enjoy the game. These loading time and performance issues were cited as one of the reasons that TS4 scrapped the open-world system.

The Sims 4 TS4 is the latest but most controversial installment in the franchise. The game saw a serious overhaul of features from TS3. EA scrapped certain popular features, which drew the ire of fans.

However, it also introduced a super-complex Sim creation system and a different, but appealing, graphical style. The most obvious change to the world of TS4 is the removal of an open-world system in favor of separate instances for different lots. Confusingly, the new system refers to groups of lots as "worlds," but they are not open as in TS3. The "world" in TS4 refers to a neighborhood area, made of up around 16 lots. However, this world is segmented into smaller pieces or districts -- simply referred to as "neighborhoods" in TS4.

Each of these neighborhoods, which usually only have four or five lots, is a separate instance. Sims can walk around this small area, but traveling to any other districts or lots brings up a loading screen.

Furthermore, even visiting lots within your own district brings up a loading screen. This means that if you want to go visit the family next door, you have to wait for their house to load. When you return home, you again have to sit through a loading screen.

TS4 technically has seven life stages: baby, toddler, child, teen, young adult, adult, and elder. However, at the time of its launch in , toddlers were not available.

This life stage was only introduced in a patch at the beginning of Babies technically count as a life stage, but they do not function as one. They are actually just interactive objects in a bassinet -- the same format as TS1.

Two of the biggest marketing points for The Sims 4 are its new Sim creation system and the new Emotion system. EA even uses the tagline "Smart Sims. Weirder Stories. The game adopted a different art style from previous entries, one which is more cartoonish rather than realistic. While you could consider it a simplification of Sims' appearances, it actually helps them seem less out-of-place.

This abandonment of attempted realism actually makes Sims look better. Much of the pre-launch hype for the game stemmed from the new Create-A-Sim mode. Players have a much higher level of control over their Sim's creation. When it comes to your Sim's personality, the trait system still exists in TS4. However, the Emotion system is one of the biggest influencers when it comes to your Sim's daily actions and mood.

Emotions affect your Sims' interactions with objects and other characters. They take the form of a buff that affects your Sim's mood, much like moodlets in TS3. Emotions also have three levels of intensity: an initial stage e. The third stage only applies to certain emotions.

Emotions also unlock new interactions with objects and Sims. Some of these interactions intensify the emotion e. Sims' interactions with each other are also slightly more complex, but easier to track. In TS3 , you would sometimes look away only to come back and find your Sims arguing and angry with each other.

If you didn't know the cause, it was difficult to determine how to get your Sims interacting neutrally again. However, in TS4 , you can see the tone of a conversation and whether it's going well. If one of your Sims makes a faux pas, you will see the conversation classified as an "Awkward Interaction. This adds an extra level of complexity to Sim social interactions while giving you a clearer picture of the situation.

TS4 has the fewest expansion packs of The Sims games, despite it being only a few months away from its four-year anniversary. The Sims 4 also introduced "Game Packs", which are essentially mini-expansions. These packs have considerably less content than an expansion, but include more gameplay elements than Stuff Packs.

When it comes to Stuff Packs, however, the developers of TS4 have been especially prolific. EA has released 12 Stuff Packs already, and at least one other is on the way. For more, check out details on these expansion packs for The Sims 4 and if they're worth buying.

In The Sims and The Sims 2 , players start the game off by choosing a neighborhood to play in, indicating that the various neighborhoods within the two games are a part of a big city. In The Sims 2 , the political career track mentions SimCity as the place that the Sims are working for.

No matter which neighborhood a player is in, if a Sim joins the political career, the Sim will always be working for SimCity. But there are other clues that can support this idea. To further prove that Sims live in the big metropolis of SimCity, one can look at the Goth family, an iconic Sims family that has appeared in all 4 main Sims titles, which confirms The Sims 4 to be in an alternate timeline or universe from its predecessors.

Mortimer is friends with Bella Bachelor. They live in Neighborhood 1. Old Town becomes Pleasantview in The Sims 2 where an elderly Mortimer lives with his now adult daughter Cassandra and child son Alexander. His wife Bella is missing, having been abducted by aliens and possibly sent to Strangetown, a rural neighborhood in The Sims 2.

It is known that time travel is possible in The Sims.



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