Zbrush where is spotlight




















Spotlight v2. The source images can be modified or combined through Boolean-type addition or subtraction to create even more complex 3D shapes. The model generated by this system can serve as a base for sculpting or even be used with our Live Boolean system to create intricate works of art. Read more about Spotlight v2. The Spotlight Dial. Rotate You can click on and drag the rotate icon in both a clockwise and counterclockwise direction in order to rotate an image.

By holding the Shift key while rotating you can snap your rotation to the notches seen on the inner part of the SpotLight dial.

Scale You can click on and drag the scale icon in both a clockwise and counterclockwise direction in order to scale an image. By default, the width and height will remain proportional. Pin Spotlight Pin Spotlight allows you to choose and constrain what part of an image you want to use at the start of your stroke.

The portion that will be used is located under the center of the SpotLight dial. To put it simply, if you were to place your dial over the eye on a face photograph, you could paint that eye over and over again in different locations of your model. Spotlight Radius The Spotlight paint mode spot looks very much like the circular light you might see a flash light make when shined on a wall.

When in paint mode the spot will allow you to see a certain portion of the image s your cursor is currently over. Keep in mind that if you increase your Draw Size to be larger than the Spot radius, the Spot radius will automatically increase to the size of your brush. Opacity You can click on and drag the opacity icon in both a clockwise and counterclockwise direction in order to increase or decrease the opacity of all of images loaded within SpotLight.

Background Opacity When working with one image over another, adjusting the Background Opacity will adjust the opacity of the back image, so that you can set the opacity to suit your working method. Fade will control how much influence a specific image will have in a stack of images. By decreasing the Fade amount you will see an image start to dim. This means if it is placed on top of another image it will blend with the image below as you paint and or sculpt.

You can click on and drag the Fade icon in both a clockwise and counterclockwise direction in order to increase or decrease the amount of fading an image has applied to it. Quick Select When enabled, Quick Select mode replaces the selected alpha or texture with the next one clicked on. The clicked image will replace the previous one, using the same location, scale and orientation. Tile Proportional Clicking on the Tile Proportional will tile the textures on the left side of the document space, based on the pixel size of each texture.

The largest pixel texture will be identified by being at the top of the tile and will also be visually larger. When a texture is selected the actual pixel size will appear in the top left of the ZBrush Interface. Tile Selected Clicking on the Tile Selected will keep the selected image large but tile all other textures below the selected texture at a smaller size. Tile Unified Clicking on the Tile Unified will tile all textures to the same size and position them on the left of the document space.

Now comes the fun part: position the image over the 3D object any way you like, and rub it on. Spotlight does a great job at blending your brush strokes too.

Move the image itself by dragging outside that inside circle, but inside the dial. Hit Z to start painting, then Z again to bring back the Dial. One of the pitfalls of ZBrush is that your 3D Model needs to have enough polygons to that your paintings can be accurately mapped. Remember the Pixols I was talking about in my earlier article?

If your brush strokes are blurry, and you find that your image looks extremely low-rez when rubbed onto the model, hit CMD-D a few times to subdivide your geometry. Alternatively head over to Tool — Geometry — Divide. Operating Spotlight requires some intimate knowledge of keyboard shortcuts to be effective. Here are some guide rules:. If no images are loaded, Spotlight does not appear to display itself.

For a full list of the functions see the Spotlight Dial page. SpotLight workflow is very simple. It will be your knowledge of its various features that will let you unleash your painting abilities. The Spotlight buttons in the Texture palette become enabled when a texture is selected. You can open as many textures as you need in SpotLight. This lets you combine textures in many different ways before painting them onto your model.

Clicking in the empty space outside the textures to select them all. In other words, saving a ZBrush project file does not also save the Spotlight configuration. Click the image thumbnail to select it.



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